gguf-cpp

One package for working with GGUF models locally: an OpenAI-compatible LLM server, a diffusion image/video generator and a GGUF metadata/tensor editor with a built-in quantizer โ€” three panels on one GUI, powered by one unified gguf.cpp engine compiled in a single build with a shared set of ggml kernels.

Install

pip install gguf-cpp

The build compiles the bundled engine (CPU by default, Metal on macOS). GPU backends are opt-in at install time:

GGUF_CPP_CUDA=1 pip install gguf-cpp     # NVIDIA
GGUF_CPP_HIP=1 pip install gguf-cpp      # AMD ROCm
GGUF_CPP_VULKAN=1 pip install gguf-cpp   # Vulkan

Run

gguf-cpp                 # unified GUI โ€” Server / Diffuser / Editor panels
python -m gguf_cpp       # same thing

screenshot

Each panel also runs on its own, exactly like the standalone gguf-server / gguf-diffusion / gguf-editor packages did:

gguf-cpp server          # LLM server GUI
gguf-cpp diffuser        # image/video generation GUI
gguf-cpp editor          # GGUF editor GUI

And the engines are directly scriptable from the CLI:

gguf-cpp server engine -- --model model.gguf --port 8888
gguf-cpp diffuser engine -- -m sd.gguf -p "a lighthouse at dusk" -o out.png
gguf-cpp editor quantize -m in.gguf -o out-q4_k.gguf --type q4_k
gguf-cpp editor devices

or run it with gguf-connector

ggc gp

screenshot

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