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--- Day 23: Coprocessor Conflagration --- You decide to head directly to the CPU and fix the printer from there. As you get close, you find an experimental coprocessor doing so much work that the local programs are afraid it will halt and catch fire. This would cause serious issues for the rest of the computer, so you ...
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--- Day 10: The Stars Align --- It's no use; your navigation system simply isn't capable of providing walking directions in the arctic circle, and certainly not in 1018. The Elves suggest an alternative. In times like these, North Pole rescue operations will arrange points of light in the sky to guide missing Elves ba...
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--- Day 16: Reindeer Maze --- It's time again for the Reindeer Olympics! This year, the big event is the Reindeer Maze, where the Reindeer compete for the lowest score. You and The Historians arrive to search for the Chief right as the event is about to start. It wouldn't hurt to watch a little, right? The Reindeer s...
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--- Day 16: Ticket Translation --- As you're walking to yet another connecting flight, you realize that one of the legs of your re-routed trip coming up is on a high-speed train. However, the train ticket you were given is in a language you don't understand. You should probably figure out what it says before you get to...
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--- Day 18: Like a Rogue --- As you enter this room, you hear a loud click! Some of the tiles in the floor here seem to be pressure plates for traps, and the trap you just triggered has run out of... whatever it tried to do to you. You doubt you'll be so lucky next time. Upon closer examination, the traps and safe til...
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--- Day 20: Trench Map --- With the scanners fully deployed, you turn their attention to mapping the floor of the ocean trench. When you get back the image from the scanners, it seems to just be random noise. Perhaps you can combine an image enhancement algorithm and the input image (your puzzle input) to clean it up ...
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--- Day 12: Hill Climbing Algorithm --- You try contacting the Elves using your handheld device, but the river you're following must be too low to get a decent signal. You ask the device for a heightmap of the surrounding area (your puzzle input). The heightmap shows the local area from above broken into a grid; the e...
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--- Day 19: Medicine for Rudolph --- Rudolph the Red-Nosed Reindeer is sick! His nose isn't shining very brightly, and he needs medicine. Red-Nosed Reindeer biology isn't similar to regular reindeer biology; Rudolph is going to need custom-made medicine. Unfortunately, Red-Nosed Reindeer chemistry isn't similar to reg...
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--- Day 15: Oxygen System --- Out here in deep space, many things can go wrong. Fortunately, many of those things have indicator lights. Unfortunately, one of those lights is lit: the oxygen system for part of the ship has failed! According to the readouts, the oxygen system must have failed days ago after a rupture i...
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--- Day 5: Supply Stacks --- The expedition can depart as soon as the final supplies have been unloaded from the ships. Supplies are stored in stacks of marked crates, but because the needed supplies are buried under many other crates, the crates need to be rearranged. The ship has a giant cargo crane capable of movin...
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--- Day 21: Keypad Conundrum --- As you teleport onto Santa's Reindeer-class starship, The Historians begin to panic: someone from their search party is missing. A quick life-form scan by the ship's computer reveals that when the missing Historian teleported, he arrived in another part of the ship. The door to that ar...
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--- Day 16: Flawed Frequency Transmission --- You're 3/4ths of the way through the gas giants. Not only do roundtrip signals to Earth take five hours, but the signal quality is quite bad as well. You can clean up the signal with the Flawed Frequency Transmission algorithm, or FFT. As input, FFT takes a list of numbers...
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--- Day 10: Monitoring Station --- You fly into the asteroid belt and reach the Ceres monitoring station. The Elves here have an emergency: they're having trouble tracking all of the asteroids and can't be sure they're safe. The Elves would like to build a new monitoring station in a nearby area of space; they hand yo...
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--- Day 8: Seven Segment Search --- You barely reach the safety of the cave when the whale smashes into the cave mouth, collapsing it. Sensors indicate another exit to this cave at a much greater depth, so you have no choice but to press on. As your submarine slowly makes its way through the cave system, you notice th...
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--- Day 18: RAM Run --- You and The Historians look a lot more pixelated than you remember. You're inside a computer at the North Pole! Just as you're about to check out your surroundings, a program runs up to you. "This region of memory isn't safe! The User misunderstood what a pushdown automaton is and their algorit...
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--- Day 18: RAM Run --- You and The Historians look a lot more pixelated than you remember. You're inside a computer at the North Pole! Just as you're about to check out your surroundings, a program runs up to you. "This region of memory isn't safe! The User misunderstood what a pushdown automaton is and their algorit...
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--- Day 9: Encoding Error --- With your neighbor happily enjoying their video game, you turn your attention to an open data port on the little screen in the seat in front of you. Though the port is non-standard, you manage to connect it to your computer through the clever use of several paperclips. Upon connection, th...
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--- Day 1: No Time for a Taxicab --- Santa's sleigh uses a very high-precision clock to guide its movements, and the clock's oscillator is regulated by stars. Unfortunately, the stars have been stolen... by the Easter Bunny. To save Christmas, Santa needs you to retrieve all fifty stars by December 25th. Collect stars...
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--- Day 6: Chronal Coordinates --- The device on your wrist beeps several times, and once again you feel like you're falling. "Situation critical," the device announces. "Destination indeterminate. Chronal interference detected. Please specify new target coordinates." The device then produces a list of coordinates (y...
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--- Day 5: Alchemical Reduction --- You've managed to sneak in to the prototype suit manufacturing lab. The Elves are making decent progress, but are still struggling with the suit's size reduction capabilities. While the very latest in 1518 alchemical technology might have solved their problem eventually, you can do ...
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--- Day 24: Crossed Wires --- You and The Historians arrive at the edge of a large grove somewhere in the jungle. After the last incident, the Elves installed a small device that monitors the fruit. While The Historians search the grove, one of them asks if you can take a look at the monitoring device; apparently, it's...
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--- Day 6: Universal Orbit Map --- You've landed at the Universal Orbit Map facility on Mercury. Because navigation in space often involves transferring between orbits, the orbit maps here are useful for finding efficient routes between, for example, you and Santa. You download a map of the local orbits (your puzzle in...
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--- Day 10: Cathode-Ray Tube --- You avoid the ropes, plunge into the river, and swim to shore. The Elves yell something about meeting back up with them upriver, but the river is too loud to tell exactly what they're saying. They finish crossing the bridge and disappear from view. Situations like this must be why the...
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--- Day 17: Spinlock --- Suddenly, whirling in the distance, you notice what looks like a massive, pixelated hurricane: a deadly spinlock. This spinlock isn't just consuming computing power, but memory, too; vast, digital mountains are being ripped from the ground and consumed by the vortex. If you don't move quickly,...
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--- Day 6: Memory Reallocation --- A debugger program here is having an issue: it is trying to repair a memory reallocation routine, but it keeps getting stuck in an infinite loop. In this area, there are sixteen memory banks; each memory bank can hold any number of blocks. The goal of the reallocation routine is to b...
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--- Day 24: Arithmetic Logic Unit --- Magic smoke starts leaking from the submarine's arithmetic logic unit (ALU). Without the ability to perform basic arithmetic and logic functions, the submarine can't produce cool patterns with its Christmas lights! It also can't navigate. Or run the oxygen system. Don't worry, th...
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--- Day 14: Restroom Redoubt --- One of The Historians needs to use the bathroom; fortunately, you know there's a bathroom near an unvisited location on their list, and so you're all quickly teleported directly to the lobby of Easter Bunny Headquarters. Unfortunately, EBHQ seems to have "improved" bathroom security ag...
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--- Day 3: Spiral Memory --- You come across an experimental new kind of memory stored on an infinite two-dimensional grid. Each square on the grid is allocated in a spiral pattern starting at a location marked 1 and then counting up while spiraling outward. For example, the first few squares are allocated like this: ...
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--- Day 1: Report Repair --- After saving Christmas five years in a row, you've decided to take a vacation at a nice resort on a tropical island. Surely, Christmas will go on without you. The tropical island has its own currency and is entirely cash-only. The gold coins used there have a little picture of a starfish; ...
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--- Day 20: Particle Swarm --- Suddenly, the GPU contacts you, asking for help. Someone has asked it to simulate too many particles, and it won't be able to finish them all in time to render the next frame at this rate. It transmits to you a buffer (your puzzle input) listing each particle in order (starting with part...
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--- Day 7: Internet Protocol Version 7 --- While snooping around the local network of EBHQ, you compile a list of IP addresses (they're IPv7, of course; IPv6 is much too limited). You'd like to figure out which IPs support TLS (transport-layer snooping). An IP supports TLS if it has an Autonomous Bridge Bypass Annotat...
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--- Day 7: Camel Cards --- Your all-expenses-paid trip turns out to be a one-way, five-minute ride in an airship. (At least it's a cool airship!) It drops you off at the edge of a vast desert and descends back to Island Island. "Did you bring the parts?" You turn around to see an Elf completely covered in white cloth...
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--- Day 13: A Maze of Twisty Little Cubicles --- You arrive at the first floor of this new building to discover a much less welcoming environment than the shiny atrium of the last one. Instead, you are in a maze of twisty little cubicles, all alike. Every location in this area is addressed by a pair of non-negative in...
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--- Day 11: Cosmic Expansion --- You continue following signs for "Hot Springs" and eventually come across an observatory. The Elf within turns out to be a researcher studying cosmic expansion using the giant telescope here. He doesn't know anything about the missing machine parts; he's only visiting for this research...
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--- Day 6: Guard Gallivant --- The Historians use their fancy device again, this time to whisk you all away to the North Pole prototype suit manufacturing lab... in the year 1518! It turns out that having direct access to history is very convenient for a group of historians. You still have to be careful of time parado...
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--- Day 2: Red-Nosed Reports --- Fortunately, the first location The Historians want to search isn't a long walk from the Chief Historian's office. While the Red-Nosed Reindeer nuclear fusion/fission plant appears to contain no sign of the Chief Historian, the engineers there run up to you as soon as they see you. App...
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--- Day 19: Go With The Flow --- With the Elves well on their way constructing the North Pole base, you turn your attention back to understanding the inner workings of programming the device. You can't help but notice that the device's opcodes don't contain any flow control like jump instructions. The device's manual ...
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--- Day 21: RPG Simulator 20XX --- Little Henry Case got a new video game for Christmas. It's an RPG, and he's stuck on a boss. He needs to know what equipment to buy at the shop. He hands you the controller. In this game, the player (you) and the enemy (the boss) take turns attacking. The player always goes first. Ea...
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--- Day 14: One-Time Pad --- In order to communicate securely with Santa while you're on this mission, you've been using a one-time pad that you generate using a pre-agreed algorithm. Unfortunately, you've run out of keys in your one-time pad, and so you need to generate some more. To generate keys, you first get a st...
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--- Day 5: Sunny with a Chance of Asteroids --- You're starting to sweat as the ship makes its way toward Mercury. The Elves suggest that you get the air conditioner working by upgrading your ship computer to support the Thermal Environment Supervision Terminal. The Thermal Environment Supervision Terminal (TEST) star...
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--- Day 24: Blizzard Basin --- With everything replanted for next year (and with elephants and monkeys to tend the grove), you and the Elves leave for the extraction point. Partway up the mountain that shields the grove is a flat, open area that serves as the extraction point. It's a bit of a climb, but nothing the ex...
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--- Day 7: No Space Left On Device --- You can hear birds chirping and raindrops hitting leaves as the expedition proceeds. Occasionally, you can even hear much louder sounds in the distance; how big do the animals get out here, anyway? The device the Elves gave you has problems with more than just its communication s...
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--- Day 12: Garden Groups --- Why not search for the Chief Historian near the gardener and his massive farm? There's plenty of food, so The Historians grab something to eat while they search. You're about to settle near a complex arrangement of garden plots when some Elves ask if you can lend a hand. They'd like to se...
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--- Day 14: Extended Polymerization --- The incredible pressures at this depth are starting to put a strain on your submarine. The submarine has polymerization equipment that would produce suitable materials to reinforce the submarine, and the nearby volcanically-active caves should even have the necessary input elemen...
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--- Day 17: Pyroclastic Flow --- Your handheld device has located an alternative exit from the cave for you and the elephants. The ground is rumbling almost continuously now, but the strange valves bought you some time. It's definitely getting warmer in here, though. The tunnels eventually open into a very tall, narro...
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--- Day 22: Monkey Map --- The monkeys take you on a surprisingly easy trail through the jungle. They're even going in roughly the right direction according to your handheld device's Grove Positioning System. As you walk, the monkeys explain that the grove is protected by a force field. To pass through the force field...
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--- Day 19: Not Enough Minerals --- Your scans show that the lava did indeed form obsidian! The wind has changed direction enough to stop sending lava droplets toward you, so you and the elephants exit the cave. As you do, you notice a collection of geodes around the pond. Perhaps you could use the obsidian to create ...
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--- Day 19: A Series of Tubes --- Somehow, a network packet got lost and ended up here. It's trying to follow a routing diagram (your puzzle input), but it's confused about where to go. Its starting point is just off the top of the diagram. Lines (drawn with |, -, and +) show the path it needs to take, starting by goi...
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